Wednesday, August 3, 2016

A Backdrop of Doom

As mentioned, I am also intending to use this blog to jot down notes and ideas - and this is one such!

Being old, I played a video game back in the day called "Myth: The Fallen Lords". It was a hell of a lot of fun mostly because my friend and I played through the single player campaign co-op. You weren't really supposed to - you could only play missions co-op if you had beaten them on single player - but we discovered a cheat code that "insta-won" any level, so we would start a level in single player, insta-win it without even looking at it, quit, and then play it in multiplayer, which was much, much more fun.

The game was platoon-level real-time strategy in a fantasy world; your troops were elven archers, dwarven grenade tossers, and crazy barbarians with claymores. The bad guys were various humanoid monsters - orc and goblin type stuff, but creepier. It was fun to play, and the world-building was well done. It was also challenging - there were lots of ways to fuck up, the bad guys were hard and you had to hit them just right, and your forces carried over between levels so if you only just eked out a win, you weren't going to succeed on the level following.

Now, if you're worried about spoilers for a game that came out in 1998, you will want to skip the next bit.

One of the things I most enjoyed about the game, perhaps oddly, was the ever-growing sense of doom that came with each mission. You see, you would "win" any given level - and then discover that, elsewhere in the world, the bad guys were marching from triumph to triumph and just rolling over all your allies (who you'd thought were fairly tough) and pretty much everyone but you. You'd start rescuing people from some city while the good-guy army dealt with a bad guy army up north. You succeed in the rescue, and learn that the good-guy army was totally obliterated by heretofore undreamed of amounts of bad guys. You'd cut through some local groups of bad guys to avoid being entrapped - and then learn that the entire north half of the good guy country had been overrun. You'd retreat again and discover that other kingdoms you'd hoped to get help from would not be sending any help because not only had they been conquered, it had been achieved through impossible dark magic that twisted their citizenry into still more monsters and those critters were now coming for you.

The news just kept getting worse, even as you succeeded in desperate mission after desperate mission.

It was awesome.

Anywhoo, I was recalling that experience and thinking that it could be a fun backdrop for a dark fantasy erotic mind control story. The small group of protagonists learn of an evil plot to take over world (using lots of delicious mind control and corruption) and set out to foil said plot. They discover along the way (as they are going from place to place attempting to learn what is really happening and what if anything they can do about it) that the plot is totally already underway. And then the news reports start rolling in about cities and then kingdoms being absorbed into the suddenly very real mind-slave empire.

Could be some lovely scenes of various former allies and contacts being reached out to (via magic radio / palantir / crystal ball) only to discover that they are now eager slaves of the Witch-Queen.

"i belong to Her now; serving Her is my life's purpose. You are fortunate you could still contact me. Most humans here had nothing in their minds of worth to Her and have been transformed into drudge (note: 'drudge' as a group noun), but some of us had information or skills that could be made to serve Her. i was fortunate enough to be one of those. Mmm, it took Her only an hour to bend my soul. Now i am Her creature forever. i was so stupid to try and resist. Surrender, all of you. Join me."

And all that coming from someone that only a while ago had helped our protagonists and sworn to fight the WQ to her last breath. Delicious. A few repetitions of that sort of incident ("Not you too!") and you've really got an oppressive/erotic atmosphere!

Throw in a possible means of stopping the WQ if only our heroines can figure out what it is and reach it in time, a secret traitor or two, and you've really got a story.

As it happens, I do have a dark-fantasy-overrun-by-wicked-goddess universe ready to hand - the above plotline would work really well when paired with 'The Loosing of the Dark' for instance - but I'm kinda-sorta leaning towards the heroines managing to scrape out a win, which is not something I'd do to dear Sauriann. Although she was defeated, once, in the WQ era, and is actually staging a comeback at the "present" time in Middle Urth. Would have to be a new story, though; it won't mesh with what I am doing in 'That Which Has Been Lost' (you'd like a link for that one, wouldn't you?) so I can't work it in there.

And, more pertinently, I have other story ideas higher in the queue. Still, worth putting down for possible reference.

9 comments:

  1. I am not sure if you had played the sequel, Myth II: Soulblighter, but that was an epic game as well. If I can spoil a part of it, the villain turns out to be a malevolent spirit that possesses the previous hero that defeated it, ushering in another conflict.

    A good premise for an ending even if the Witch Queen is defeated?

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  2. What a grand story idea! It made me think of a synopsis I had written a very long time ago but never got around to. I had to shuffle through my (really old) notes to find it:

    'Chained:'

    1. Warrior Princess visited in dreams by fetish clad female while defending castle. In the dream sequence she attempts to resist but eventually succumbs. The fetish clad character assaulting her is in faceless latex/rubber with multiple tongue piercings and a collar.

    2. Scene where they're defending the castle. Attackers in some cases their own men/woman who have been captured/converted earlier. For a time they hold them off, but eventually the warrior princess' dreams catch up to her and force her to lift the gate, betraying everyone.

    3. Warrior princess gets enslaved by queen who used her fetish clad slave to enslave her in her dreams. She gets a collar, fetish outfit, and tongue piercings much like the queen's other pet. Turns out the first pet is actually her sister. "I just knew I needed a matching pair as soon as I found out you were twins." She caresses both her slaves.

    At some point there was also some speculation in my mind about a prologue chapter where some half remembered memory would have shown her sister being taken by the evil queen.

    The plot is very rough and never made it off the idea slate, but I still think it could make a solid tale if I ever clear my backlog (which unfortunately I can't, there are too many ideas there, with more rolling in every few months).

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  3. Unless you were already 40 when you played the game, you're not old. :P
    Other than that, I love the idea.

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  4. That game sounds both really cool and frustrating.
    Please, please, please make this part of the Descent universe.
    I just love the conversion scene of the heroine in that story to a Velthling. One of my favorite pieces of yours.
    And you could have the WQ survive by some process in your story in which others are gathered to find one who can be possessed by her lingering spirit.
    Hoping for multiple types of corruption in this. And to go with what Half-Shim said - collars, hoods, and piercings! Oh my!

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    1. I remember way back when I was in college when I originally read 'Descent.' That story was so hot I was thinking about it for days afterwards while walking between classes. It really hit all my buttons. Anything similar would be amazing.

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  5. not to sound...critical, but what you just described sounds an awful lot like "Pierced" (though perhaps without the news updates about other areas). That is, the further they go, the more they find out how far the conspiracy has spread. Hey, I'm not complaining. Can't explain why, but I like the sci-fi version of these, rather than the fantasy ones. Something about the hubris of technology, I think. A lot of characters in fantasy/historical just *expect* dark magic, and being taken over, its part of their every day lives. Characters in sci-fi, however, think they have the world figured out, and problems licked. Their own arrogance about their superiority often ends up being their comeuppance. It doesn't *have* to be technology that is their undoing - it can be going to a new planet in their shiny spaceship, only to have the native life form take them over. um...I'll be in my bunk.

    Saint Germain

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    1. While I disagree that the story Tabico described is close to "Pierced", I fully concur that science fiction is much more engaging that fantasy if both scenarios are of equal quality.

      I think it is simply a case of more possibility. In a fantasy world, unless you write something more in line with Dungeons & Dragons, whereby you can create more worlds and planes, then the restriction of societies, technology for enslavement, and the occupation and knowledge of characters hinders you more than it helps.

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  6. That type of plot, one step forward two steps back, rinse, repeat, then a hail Mary FTW, is also used by Stephen R. Donaldson's Thomas Covenant books. Which isn't a bad thing

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  7. "but I'm kinda-sorta leaning towards the heroines managing to scrape out a win"

    NOOOOOOOOOOOOOOOOOOOOOOO!

    https://youtu.be/81Jg6L16Mzs

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