Fetchit
Seed part 12 is up to 22k, so trucking right along. I was aiming to get it done in 40k but I may not be able to fit everything in - a real shocker, I know. However, I will not be releasing any of it until the story is done and wrapped up, so don't expect an update this week and another one later. If I have to break the epilogue into two halves, it'll still all come out at the same time.
In other news, I've been playing Fallout 4's Far Harbor expansion, and it's given me an idea for a story. In the game, there's a synth doctor named Aster (no spoiler, you know it when you meet her), who's rather clinical and cool and I think she's dead sexy, albeit grimy in the usual Fallout 4 manner. She's got a fetch quest where you can bring her asters, flowers that you find around the island.
Sadly for me, that's the extent of it. Bring her asters, she gives you some caps. But inasmuch as my Nora would very much like to get into her artificial-human pants, it stirred my imagination.
Premise: a story world similar to Fallout 4. Main character / Player character encounters a cool, clinical, yet erotically compelling NPC, who sends the player on fetch quests. As the fetch quests proceed, a couple of things develop. The things being fetched start to imply that the quest-giver is concocting some sort - or multiple sorts - of mind control. Pieces for a mind control helmet, chemical ingredients for serum. Holotapes of long-extinct dommes.
At the same time, the NPC is finding the player character increasingly interesting on account of their willingness to do her bidding, and of course their incredible competence. Although initially cool, she becomes intrigued (and turned on?) by the PC's combination of eager obedience and unstoppable success, and starts dropping hints to the effect that maybe this arrangement should become more permanent.
Eventually, the questgiver overtly starts to modify the PC, at first with their permission (opening with a powerful scene where she asks if she may use X on them) and subsequently without their permission. At the same time, the NPC, increasingly intrigued by some of the artifacts retrieved, starts modifying her own personality to be more dominant, haughtier and more superior.
One could throw in some other NPCs who trust or rely on the PC, and who eventually the quest giver has the PC turn into her slaves. Lots of yummy possibilities.
As a meta-narrative, one might set the entire story of descent into slavery to this robot NPC within a computer game - and have the game start to act upon the player. This was done really, really well (in my opinion) in a Diablo III fanfic I've read called Braving Inferno (hentai foundry link) by aesthil, although sadly the story is unfinished (I'm not the only one!). So even as the PC becomes more and more an obedient minion, the player themself becomes more and more the thrall of the game, unable to stop playing it, and the quest giver NPC begins to show awareness of the human that she's actually enslaving.
But that's an optional extra. Just the narrative of the protagonist falling under the sway of the quest giver, bit by bit, partially voluntarily and partially involuntarily, could be a really sexy tale.
If you have good ideas for things the PC might do for the synth on the way to becoming her slave, do feel free to leave them in comments.
It would be nice to have a F4 stuff from you. I have no imagination of my own, so I was never good at reading into stuff like this, myself.
ReplyDeleteThe only gaming experience that ever played this string of mine was one mission in SWTOR. On Alderaan there's this human-sized race of hive-mind insects that is kidnapping other races, brainwashes them and adds them into the hive. PC has a mission to rescue a noble's daughter from them but when they meet, she's already converted and PC has a choice to kidnap her back or leave her happy with her new hive. I always thought how cool would it be if someone from EMCSA cought up with that and bring us a story about how she's ended up like that. :)
This sort of slow corruptive slide is some of the hottest stuff out there, but video games rarely add anything this interesting. Usually you end up with some sort of bland evilness, if they even give you the option. I agree with tom_cat, some of the Star Wars games did a good job of having this sort of corruptive story line, but you don't see it very often. I was really hoping that they would have put such a plot line in Dragon Age: Inquisition (the plot seemed tailor made for it), but instead they made the game incredibly generic, bland, and on rails stereotypical lawful good.
ReplyDeleteLately I've been playing through 'The Witcher 3' and there was a contract where you're supposed to investigate what's going on in a brothel. As part of the quest, you find a trail that has horse hoofprints, and you eventually track that back to the succubus hiding inside. When you talk to her, your only options are to tell her to leave the city or fight her. That was a rather disappointing end to a quest that could have been much more salacious (and a little surprising for a game that prides itself on being sexually liberated).
Unfortunately, I don't think we'll ever see anything close to the hotness of the story line that Tabico is suggesting, so we're forced to look elsewhere to fan created works.
Some of my favs -
Slugs and Bugs by Anaximanes - http://tfgamessite.com/index.php?module=viewgame&id=791
Dark Recruitment by Deva - http://tfgamessite.com/index.php?module=viewgame&id=463
Princess Trainer by Akabur - https://www.patreon.com/posts/princess-trainer-4861583
There's more out there, but they escape my brain at the moment.
First, feel free to use any of this that you want. This is one of those ideas that as soon as I read it, the floodgates were opened and the ideas just started pouring out.
ReplyDeleteIf it were me, I would make it a sequel to SubRoutine. A normal video game is infected with the SR virus. The user's system is too well protected to infect normally, but a mod that she installed to make the normally straight party member romance-able for a female character was infected by the virus. The mod code slowly infects the AI code for the NPC.
As for quests, you would start out with the standard conversations between the PC and the infected NPC. Initiating the romance, but also planting the seeds of corruption, as the NPC starts to "enjoy" spending time with them. The conversations start to become a bit more intimate, and sprinkled with NLP. Then the quests start. Again, starting off standard - save relative from bad guys, recover the teddy bear they lost when they were 4, etc. But there's a drug that you have to get a sample of and turn it in to either the cops or the gangs to complete the quest, but the NPC asks for it instead, and then uses it on the PC. And so on - an artifact of an ancient leader who used its power to enslave their people, a rare herb with hypnotic properties, a scroll containing a spell of charm that puts the victim under the caster's control, etc. It would depend on what the setting of the game is - fantasy, goth, horror, sci-fi, superhero, etc. Not all of them would be a part of the game either - the mod would seek out or create more mods to make these objects.