Greetings yet again! I just sent off the first draft of CORE #11 parts one and two to Uzobono for initial look-over and rendering, so things are underway! Right now I have, let's see, fifteen parts outlined, so that will give you a sense of the progress, which is to say there's a long way to go.
Haven't done much else in terms of smut; there are some difficulties in my personal life at the moment, and they are keeping me out of the headspace I generally need to be in for writing.
One thing I have done is I finally got around to playing Princess Trainer, which was enjoyable. It's a smut game by some Russian fellow named Akabur, and it's based on the Aladdin film from the House of Mouse. Basically, Jafar won, is now the ruler of Agrabah, and you are given princess Jasmine and told to turn her both (a) obedient and (b) slutty.
Fortunately, there's a "school" in town that sells classes which do exactly that - how they do it is a bit vague - so you do various quests and amass money and turn Jasmine into a dolled-up tramp, along with two other girls you meet along the way. It's enjoyable and smutty if an obviously male-centric male-power fantasy; the art is nice and the gameplay good. I liked it.
Between Princess Trainer and Free Cities, I really wish I had the impetus to create a 'Mind Trainer' game, where you use the various tropes and tools of the EMC genre to bend someone into the slave you want them to be. You start out with some cash, you buy and then upgrade various enslaving technologies and of course slaves - who start out rebellious, of course - and earn money with them in various ways to continue upgrading and refining your enslaving technologies.
Why, just off the top of my head you could have:
- hypnotists (e.g. other slaves, yourself, outside contractors)
- cybernetics / implants
- surgery / physical modification
- squicky mind-control critters
- personality modification
- fetish implantation
- likes / dislikes
- personality erasure
- libido enhancement / reduction
- memory implantation / erasure
- sexual orientation
But of course talk is cheap and ideas are cheap - the real coin of the realm is effort. And I don't see myself wrestling through Twine or Ren'py any time soon.
But hey - CORE #11 is underway!